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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Spectacular Showdown
1%
Live Inclusion
Times Brought
389
Decks Running
191
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=58
0%
T1
0%
T2
2%
T3
3%
T4
14%
T5
67%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
Cast same turn as drawn
20%
The "good card" funnel
389 brought · 190 playersBrought to game
389
Ever drawn
87
Reached battlefield
58
Still on board at game end
7
≥ -6.3pp
Players who cast this card win 31% of the time (n=57) , vs 24% when it never left the library (n=272).
When players drew this card but left it in hand, they won 23% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -6.3pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances3.1%
Library
7.3%
Battlefield
60.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Nelly Borca, Impulsive Accuser
21 decks
-
2
Firkraag, Cunning Instigator
16 decks
-
3
Kratos, God of War
15 decks
-
4
Alexios, Deimos of Kosmos
9 decks
-
5
Baeloth Barrityl, Entertainer
7 decks
-
6
Me, the Immortal
7 decks
-
7
Xantcha, Sleeper Agent
7 decks
-
8
Owen Grady, Raptor Trainer
6 decks
-
9
Blue, Loyal Raptor
5 decks
-
10
Karazikar, the Eye Tyrant
5 decks
Card text
Spectacular Showdown
Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Aniekan Udofia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.