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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Murders at Karlov Manor Commander (MKC)
Card Preview
Spectacular Showdown
1%
Decklist Inclusion
Times Brought
220
Decks Running
113
In Decks
845
Decklist Inclusion
1%
Format
Card text
Spectacular Showdown
Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload 


(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Aniekan Udofia
Final zone distribution
56 instances1.8%
Library
8.9%
Battlefield
57.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Nelly Borca, Impulsive Accuser
13 decks
-
2
Firkraag, Cunning Instigator
8 decks
-
3
Kratos, God of War
7 decks
-
4
Alexios, Deimos of Kosmos
6 decks
-
5
Baeloth Barrityl, Entertainer
6 decks
-
6
Kardur, Doomscourge
5 decks
-
7
Karazikar, the Eye Tyrant
4 decks
-
8
Me, the Immortal
4 decks
-
9
Owen Grady, Raptor Trainer
4 decks
-
10
Avatar Roku, Firebender
3 decks
The "good card" funnel
220 brought · 113 playersBrought to game
220
Ever drawn
51
Reached battlefield
36
Still on board at game end
5
≥ -9.1pp
Players who cast this card win 34% of the time (n=34) , vs 26% when it never left the library (n=151).
When players drew this card but left it in hand, they won 22% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -9.1pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
0%
T3
0%
T4
22%
T5
61%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
12
Cast same turn as drawn
17%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.