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Part of Commander Legends: Battle for Baldur's Gate
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Artifact Creature — Phyrexian Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Card Preview
Spellskite
1%
Decklist Inclusion
Times Brought
401
Decks Running
208
In Decks
1584
Decklist Inclusion
1%
Format
Card text
Spellskite
Artifact Creature — Phyrexian Horror
0 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Chippy
Final zone distribution
136 instances6.6%
Library
33.1%
Battlefield
33.8%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
41 decks
-
2
Urza, Lord High Artificer
13 decks
-
3
Umbris, Fear Manifest
11 decks
-
4
Animar, Soul of Elements
8 decks
-
5
Kinnan, Bonder Prodigy
6 decks
-
6
Y'shtola, Night's Blessed
6 decks
-
7
Emry, Lurker of the Loch
4 decks
-
8
Lady Octopus, Inspired Inventor
4 decks
-
9
Mm'menon, the Right Hand
4 decks
-
10
The Mindskinner
4 decks
The "good card" funnel
401 brought · 187 playersBrought to game
401
Ever drawn
124
Reached battlefield
92
Still on board at game end
45
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 39% of the time (n=86) , vs 26% when it never left the library (n=225).
When players drew this card but left it in hand, they won 47% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.5pp; 95% confidence interval +2.8pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=92
2%
T1
15%
T2
9%
T3
17%
T4
13%
T5
38%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
6
· max
14
On curve
17%
(14 / 92 cast on T2)
Cast same turn as drawn
42%
92 of 100 times cast
92%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.