collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Spellskite card art
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Spellskite

{2} · Artifact Creature — Phyrexian Horror · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
973
Decks Running
444
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spellskite card

Spellskite

{2}
Artifact Creature — Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Chippy

Final zone distribution

220 instances
2.7%
Library
42.7%
Battlefield
30.0%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

973 brought · 390 players
Brought to game
973
Ever drawn
201
Reached battlefield
154
Still on board at game end
94

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.1pp

Players who cast this card win 31% of the time (n=117) , vs 25% when it never left the library (n=518).

When players drew this card but left it in hand, they won 33% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.0pp; 95% confidence interval +1.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=154
14%
T1
15%
T2
12%
T3
12%
T4
16%
T5
29%
T6-9
2%
T10+
Median 4.0 P25 2 · P75 6 · max 12
On curve 29% (23 / 154 cast on T2) Cast same turn as drawn 52%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.