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Part of Reality Fracture
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Creature — Sphinx Illusion
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Reality Fracture (FRA)
Live Play Data
Sphinx of False Conclusions
0%
Live Inclusion
Times Brought
260
Decks Running
114
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=44
0%
T1
0%
T2
5%
T3
20%
T4
32%
T5
32%
T6-9
11%
T10+
Median
5.0
P25
5
· P75
7
· max
12
On curve
25%
(9 / 44 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
261 brought · 111 playersBrought to game
261
Ever drawn
65
Reached battlefield
44
Still on board at game end
24
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 30% of the time (n=43) , vs 25% when it never left the library (n=162).
When players drew this card but left it in hand, they won 25% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -10.0pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
27.9%
Battlefield
32.6%
Graveyard
17.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
78 decks
-
2
Minn, Wily Illusionist
5 decks
-
3
Uldaros Theorix
5 decks
-
4
Fblthp, Impossibly Lost
3 decks
-
5
Ms. Bumbleflower
2 decks
-
6
Arjun, the Shifting Flame
1 decks
-
7
Captain Howler, Sea Scourge
1 decks
-
8
Eluge, the Shoreless Sea
1 decks
-
9
Gandalf, Friend of the Shire
1 decks
-
10
Ghyrson Starn, Kelermorph
1 decks
Card text
Sphinx of False Conclusions
Creature — Sphinx Illusion
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
4 / 2
Reality Fracture (FRA)
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Rare
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Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.