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Part of Reality Fracture
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Creature — Sphinx Illusion
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Reality Fracture (FRA)
Live Play Data
Sphinx of False Conclusions
0%
Live Inclusion
Times Brought
206
Decks Running
89
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=32
0%
T1
0%
T2
19%
T3
9%
T4
31%
T5
34%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
28%
(3 / 32 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
207 brought · 87 playersBrought to game
207
Ever drawn
48
Reached battlefield
32
Still on board at game end
19
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.2pp
Players who cast this card win 23% of the time (n=29) , vs 26% when it never left the library (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.3pp; 95% confidence interval -18.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
30.2%
Battlefield
31.7%
Graveyard
12.7%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
65 decks
-
2
Uldaros Theorix
4 decks
-
3
Fblthp, Impossibly Lost
2 decks
-
4
Minn, Wily Illusionist
2 decks
-
5
Eluge, the Shoreless Sea
1 decks
-
6
Gandalf, Friend of the Shire
1 decks
-
7
Ghyrson Starn, Kelermorph
1 decks
-
8
Glarb, Calamity's Augur
1 decks
-
9
Kang, Temporal Tyrant
1 decks
-
10
Kotis, the Fangkeeper
1 decks
Card text
Sphinx of False Conclusions
Creature — Sphinx Illusion
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
4 / 2
Reality Fracture (FRA)
·
Rare
·
Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.