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Part of Marvel Super Heroes
·
Legendary Creature — Spider Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spider-Man, New Champion
0%
Live Inclusion
Times Brought
140
Decks Running
46
Median Cast Turn
5.0
Drawn → Played
54%
Format
First-cast turn
n=22
5%
T1
9%
T2
14%
T3
5%
T4
32%
T5
27%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
27%
(3 / 22 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
140 brought · 43 playersBrought to game
140
Ever drawn
37
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -23.2pp
Players who cast this card win 22% of the time (n=18) , vs 24% when it never left the library (n=83).
When players drew this card but left it in hand, they won 22% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -23.2pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
17.5%
Battlefield
52.5%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
7 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
3
Cosmic Spider-Man
4 decks
-
4
Rielle, the Everwise
4 decks
-
5
Balin, Loremaster
2 decks
-
6
Captain Howler, Sea Scourge
2 decks
-
7
Eddie Brock // Venom, Lethal Protector
2 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
9
Kratos, God of War
2 decks
-
10
Amber Gristle O'Maul
1 decks
Card text
Spider-Man, New Champion
Legendary Creature — Spider Human Hero
Reach
Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Riccardo Federici
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.