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Spider-Man, To the Rescue card art
Live Play Data

Spider-Man, To the Rescue

{2} {G/W} · Legendary Creature — Spider Human Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
261
Decks Running
94
Median Cast Turn
7.5
Drawn → Played
46%
Format

First-cast turn

n=30
0%
T1
0%
T2
7%
T3
10%
T4
7%
T5
50%
T6-9
27%
T10+
Median 7.5 P25 6 · P75 10 · max 13
On curve 7% (2 / 30 cast on T3) Cast same turn as drawn 22%

The "good card" funnel

261 brought · 87 players
Brought to game
261
Ever drawn
63
Reached battlefield
29
Still on board at game end
14

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 34% of the time (n=29) , vs 21% when it never left the library (n=179).

When players drew this card but left it in hand, they won 15% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.6pp; 95% confidence interval -4.5pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
1.4%
Library
20.3%
Battlefield
20.3%
Graveyard
4.3%
Exile
Card text
Spider-Man, To the Rescue card

Spider-Man, To the Rescue

{2} {G/W}
Legendary Creature — Spider Human Hero
Flash Reach, vigilance No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 2
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Anna Podedworna

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.