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Part of Marvel Super Heroes
·
Legendary Creature — Spider Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spider-UK
0%
Live Inclusion
Times Brought
178
Decks Running
80
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=27
0%
T1
4%
T2
22%
T3
22%
T4
4%
T5
26%
T6-9
22%
T10+
Median
5
P25
3
· P75
8
· max
18
On curve
48%
(6 / 27 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
178 brought · 73 playersBrought to game
178
Ever drawn
43
Reached battlefield
27
Still on board at game end
13
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.8pp
Players who cast this card win 15% of the time (n=23) , vs 25% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.9pp; 95% confidence interval -25.8pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances26.0%
Battlefield
34.0%
Graveyard
8.0%
Exile
32.0%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
44 decks
-
2
Miles Morales // Ultimate Spider-Man
5 decks
-
3
Peter Parker // Amazing Spider-Man
5 decks
-
4
Anti-Venom, Horrifying Healer
2 decks
-
5
Athreos, God of Passage
2 decks
-
6
Aunt May
2 decks
-
7
Jodah, the Unifier
2 decks
-
8
Atla Palani, Nest Tender
1 decks
-
9
Aziza, Mage Tower Captain
1 decks
-
10
Black Panther, Wakandan King
1 decks
Card text
Spider-UK
Legendary Creature — Spider Human Hero
Web-slinging 
(You may cast this spell for 
if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
3 / 4
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Allen Morris
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.