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#6 in Azorius Commander Staples
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Legendary Creature — Spider Human Hero
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Marvel's Spider-Man (SPM)
Card Preview
Spider-Woman, Stunning Savior
Times Brought
216
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spider-Woman, Stunning Savior
Legendary Creature — Spider Human Hero
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
2 / 2
Marvel's Spider-Man (SPM)
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Rare
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Illustrated by Justyna Dura
Final zone distribution
40 instances52.5%
Battlefield
22.5%
Graveyard
7.5%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
45 decks
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2
Captain America, Team Leader
29 decks
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3
Peter Parker // Amazing Spider-Man
5 decks
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4
Jodah, the Unifier
3 decks
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5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Sisay, Weatherlight Captain
3 decks
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7
Director Nick Fury
2 decks
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8
Grand Arbiter Augustin IV
2 decks
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9
Sensational Spider-Man
2 decks
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10
Y'shtola, Night's Blessed
2 decks
The "good card" funnel
216 brought · 106 playersBrought to game
216
Ever drawn
39
Reached battlefield
32
Still on board at game end
21
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 28% of the time (n=28) , vs 24% when it never left the library (n=141).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -6.4pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
6%
T1
21%
T2
9%
T3
27%
T4
9%
T5
15%
T6-9
12%
T10+
Median
4
P25
2
· P75
6
· max
19
On curve
27%
(7 / 33 cast on T2)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.