Card Preview
Spirit Water Revival
1%
Decklist Inclusion
Times Brought
264
Decks Running
119
In Decks
703
Decklist Inclusion
1%
Format
Card text
Spirit Water Revival
Sorcery
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Enishi
Final zone distribution
79 instances1.3%
Library
2.5%
Battlefield
34.2%
Graveyard
34.2%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
27 decks
-
2
Katara, the Fearless
16 decks
-
3
Namor the Sub-Mariner
7 decks
-
4
Sokka, Tenacious Tactician
6 decks
-
5
Aang and Katara
4 decks
-
6
Captain America, Living Legend
3 decks
-
7
Ms. Bumbleflower
3 decks
-
8
Aragorn, the Uniter
2 decks
-
9
Saint Traft and Rem Karolus
2 decks
-
10
Sauron, Lord of the Rings
2 decks
The "good card" funnel
264 brought · 109 playersBrought to game
264
Ever drawn
73
Reached battlefield
41
Still on board at game end
2
≥ -2.6pp
Players who cast this card win 39% of the time (n=38) , vs 25% when it never left the library (n=165).
When players drew this card but left it in hand, they won 26% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval -2.6pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
0%
T2
0%
T3
10%
T4
7%
T5
71%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
0%
(0 / 41 cast on T3)
Cast same turn as drawn
39%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.