Card Preview
Spirit Water Revival
Times Brought
141
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spirit Water Revival
Sorcery
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Enishi
Final zone distribution
39 instances5.1%
Library
20.5%
Graveyard
35.9%
Exile
38.5%
Hand
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
17 decks
-
2
Katara, the Fearless
12 decks
-
3
Sokka, Tenacious Tactician
5 decks
-
4
Namor the Sub-Mariner
3 decks
-
5
Aang, at the Crossroads // Aang, Destined Savior
2 decks
-
6
Ant-Man, Elusive Avenger
2 decks
-
7
Aragorn, the Uniter
2 decks
-
8
Captain America, Living Legend
2 decks
-
9
Fire Lord Azula
2 decks
-
10
The Astonishing Ant-Man
2 decks
The "good card" funnel
141 brought · 79 playersBrought to game
141
Ever drawn
36
Reached battlefield
18
Still on board at game end
0
≥ +8.4pp
Players who cast this card win 41% of the time (n=17) , vs 22% when it never left the library (n=70).
Observed gap +19.4pp; 95% confidence interval +8.4pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.