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Part of Tales of Middle-earth
·
Enchantment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Spiteful Banditry
1%
Decklist Inclusion
Times Brought
294
Decks Running
146
In Decks
960
Decklist Inclusion
1%
Format
Card text
Spiteful Banditry
Enchantment
When this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Mythic
·
Illustrated by Manuel Castañón
Final zone distribution
68 instances4.4%
Library
36.8%
Battlefield
22.1%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
16 decks
-
2
Sauron, the Dark Lord
15 decks
-
3
Smaug the Magnificent
12 decks
-
4
Mr. House, President and CEO
11 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
8 decks
-
6
Thorin, King of Durin's Folk
4 decks
-
7
Quintorius, History Chaser
3 decks
-
8
Thantis, the Warweaver
3 decks
-
9
Vihaan, Goldwaker
3 decks
-
10
Aragorn, the Uniter
2 decks
The "good card" funnel
294 brought · 135 playersBrought to game
294
Ever drawn
62
Reached battlefield
40
Still on board at game end
25
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 35% of the time (n=36) , vs 25% when it never left the library (n=191).
When players drew this card but left it in hand, they won 38% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -5.9pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
3%
T1
0%
T2
8%
T3
5%
T4
15%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
12
Cast same turn as drawn
26%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.