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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Spiteful Sliver
1%
Live Inclusion
Times Brought
435
Decks Running
203
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=66
0%
T1
8%
T2
9%
T3
9%
T4
12%
T5
50%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
17%
(6 / 66 cast on T3)
Cast same turn as drawn
47%
The "good card" funnel
435 brought · 195 playersBrought to game
435
Ever drawn
89
Reached battlefield
66
Still on board at game end
35
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 27% of the time (n=63) , vs 25% when it never left the library (n=288).
When players drew this card but left it in hand, they won 8% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -9.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances5.0%
Library
35.0%
Battlefield
29.0%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
100 decks
-
2
Sliver Overlord
33 decks
-
3
Sliver Gravemother
16 decks
-
4
Sliver Hivelord
14 decks
-
5
Morophon, the Boundless
13 decks
-
6
Extus, Oriq Overlord // Awaken the Blood Avatar
5 decks
-
7
Sliver Queen
3 decks
-
8
Wayta, Trainer Prodigy
3 decks
-
9
Alesha, Who Smiles at Death
2 decks
-
10
Ashling the Pilgrim
1 decks
Card text
Spiteful Sliver
Creature — Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Johann Bodin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.