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Part of Edge of Eternities
·
Creature — Elf Druid
·
Foundations (FDN)
Live Play Data
Springbloom Druid
5%
Live Inclusion
Times Brought
1102
Decks Running
596
Median Cast Turn
4.5
Drawn → Played
69%
Format
First-cast turn
n=188
2%
T1
11%
T2
19%
T3
18%
T4
10%
T5
35%
T6-9
6%
T10+
Median
4.5
P25
3
· P75
7
· max
18
On curve
32%
(36 / 188 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1102 brought · 528 playersBrought to game
1102
Ever drawn
271
Reached battlefield
188
Still on board at game end
67
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 27% of the time (n=167) , vs 22% when it never left the library (n=654).
When players drew this card but left it in hand, they won 28% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -2.4pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
320 instances2.8%
Library
20.9%
Battlefield
48.1%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
108 decks
-
2
Dina, Essence Brewer
102 decks
-
3
Teval, the Balanced Scale
70 decks
-
4
Gishath, Sun's Avatar
25 decks
-
5
Yarok, the Desecrated
15 decks
-
6
Korvold, Fae-Cursed King
13 decks
-
7
Szarel, Genesis Shepherd
11 decks
-
8
Tifa Lockhart
11 decks
-
9
Lathril, Blade of the Elves
10 decks
-
10
Yuma, Proud Protector
10 decks
Card text
Springbloom Druid
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
Foundations (FDN)
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Common
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Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.