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Part of Edge of Eternities
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Creature — Elf Druid
·
Foundations (FDN)
Live Play Data
Springbloom Druid
4%
Live Inclusion
Times Brought
1570
Decks Running
825
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=266
2%
T1
11%
T2
18%
T3
15%
T4
10%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
18
On curve
31%
(47 / 266 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1570 brought · 731 playersBrought to game
1570
Ever drawn
371
Reached battlefield
266
Still on board at game end
98
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 28% of the time (n=241) , vs 22% when it never left the library (n=972).
When players drew this card but left it in hand, they won 31% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +0.6pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
440 instances2.7%
Library
22.3%
Battlefield
46.8%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
132 decks
-
2
Dina, Essence Brewer
126 decks
-
3
Teval, the Balanced Scale
91 decks
-
4
Gishath, Sun's Avatar
34 decks
-
5
Szarel, Genesis Shepherd
22 decks
-
6
Yarok, the Desecrated
20 decks
-
7
Korvold, Fae-Cursed King
17 decks
-
8
Yuma, Proud Protector
16 decks
-
9
Omnath, Locus of Creation
15 decks
-
10
Tifa Lockhart
15 decks
Card text
Springbloom Druid
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
Foundations (FDN)
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Common
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Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.