collections_bookmark
Part of Modern Horizons 3
Card Preview
Spymaster's Vault
Land
·
Modern Horizons 3 (MH3)
Times Brought
277
Decks Running
134
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spymaster's Vault
Land
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by David Álvarez
Final zone distribution
87 instances2.3%
Library
67.8%
Battlefield
11.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
8 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
3
Chatterfang, Squirrel General
5 decks
-
4
Hashaton, Scarab's Fist
4 decks
-
5
Doctor Doom
3 decks
-
6
Maha, Its Feathers Night
3 decks
-
7
Mirko, Obsessive Theorist
3 decks
-
8
The Great Goblin
3 decks
-
9
Baron Helmut Zemo
2 decks
-
10
Coram, the Undertaker
2 decks
The "good card" funnel
277 brought · 124 playersBrought to game
277
Ever drawn
79
Reached battlefield
63
Still on board at game end
59
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 24% of the time (n=47) , vs 25% when it never left the library (n=142).
Observed gap -0.9pp; 95% confidence interval -8.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
24%
T1
11%
T2
10%
T3
8%
T4
8%
T5
33%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
13
Cast same turn as drawn
59%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.