collections_bookmark Part of Lorwyn Eclipsed
Stalactite Dagger card art
Live Play Data

Stalactite Dagger

{2} · Artifact — Equipment · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
138
Decks Running
55
Median Cast Turn
3.0
Drawn → Played
90%
Format

First-cast turn

n=28
11%
T1
25%
T2
18%
T3
11%
T4
11%
T5
14%
T6-9
11%
T10+
Median 3.0 P25 2 · P75 7 · max 12
On curve 36% (7 / 28 cast on T2) Cast same turn as drawn 48%

The "good card" funnel

138 brought · 53 players
Brought to game
138
Ever drawn
31
Reached battlefield
28
Still on board at game end
20

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.4pp

Players who cast this card win 24% of the time (n=26) , vs 25% when it never left the library (n=91).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -18.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
60.6%
Battlefield
24.2%
Graveyard
9.1%
Exile
6.1%
Hand

Commanders that played this card

in tracked games
Card text
Stalactite Dagger card

Stalactite Dagger

{2}
Artifact — Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Lorwyn Eclipsed (ECL) · Common · Illustrated by Drew Tucker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.