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Part of Lorwyn Eclipsed
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Artifact — Equipment
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Lorwyn Eclipsed (ECL)
Live Play Data
Stalactite Dagger
0%
Live Inclusion
Times Brought
138
Decks Running
55
Median Cast Turn
3.0
Drawn → Played
90%
Format
First-cast turn
n=28
11%
T1
25%
T2
18%
T3
11%
T4
11%
T5
14%
T6-9
11%
T10+
Median
3.0
P25
2
· P75
7
· max
12
On curve
36%
(7 / 28 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
138 brought · 53 playersBrought to game
138
Ever drawn
31
Reached battlefield
28
Still on board at game end
20
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.4pp
Players who cast this card win 24% of the time (n=26) , vs 25% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -18.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances60.6%
Battlefield
24.2%
Graveyard
9.1%
Exile
6.1%
Hand
Commanders that played this card
in tracked games-
1
Magda, Brazen Outlaw
10 decks
-
2
Krenko, Mob Boss
4 decks
-
3
The Ur-Dragon
3 decks
-
4
Bill Ferny, Bree Swindler
2 decks
-
5
Uugguu, the Omniplasm
2 decks
-
6
Voja, Jaws of the Conclave
2 decks
-
7
Appa, Steadfast Guardian
1 decks
-
8
Arna Kennerüd, Skycaptain
1 decks
-
9
Betor, Ancestor's Voice
1 decks
-
10
Chishiro, the Shattered Blade
1 decks
Card text
Stalactite Dagger
Artifact — Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Lorwyn Eclipsed (ECL)
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Common
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.