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Part of Marvel Super Heroes
Live Play Data
Stark Industries
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
514
Decks Running
161
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=97
28%
T1
10%
T2
8%
T3
8%
T4
6%
T5
30%
T6-9
9%
T10+
Median
4
P25
1
· P75
7
· max
20
Cast same turn as drawn
55%
The "good card" funnel
514 brought · 150 playersBrought to game
514
Ever drawn
122
Reached battlefield
97
Still on board at game end
95
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 17% of the time (n=92) , vs 20% when it never left the library (n=351).
When players drew this card but left it in hand, they won 23% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -11.8pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances3.8%
Library
73.1%
Battlefield
5.4%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
37 decks
-
2
Bruce Banner // The Incredible Hulk
15 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
12 decks
-
4
Thanos, the Mad Titan
8 decks
-
5
Captain America, Team Leader
6 decks
-
6
Doctor Doom, King of Latveria
6 decks
-
7
Iron Man, Master of Machines
4 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
4 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Veyran, Voice of Duality
4 decks
Card text
Stark Industries
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Leon Tukker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.