Steel of the Godhead card art
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Steel of the Godhead

{2} {W/U} · Enchantment — Aura · Duel Decks: Venser vs. Koth (DDI)
Times Brought
162
Decks Running
78
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Steel of the Godhead card

Steel of the Godhead

{2} {W/U}
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Duel Decks: Venser vs. Koth (DDI) · Common · Illustrated by Jason Chan

Final zone distribution

41 instances
51.2%
Battlefield
22.0%
Graveyard
9.8%
Exile
17.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

162 brought · 75 players
Brought to game
162
Ever drawn
40
Reached battlefield
33
Still on board at game end
21

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.4pp

Players who cast this card win 46% of the time (n=25) , vs 24% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.8pp; 95% confidence interval +14.4pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
6%
T3
9%
T4
18%
T5
58%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 21
On curve 6% (2 / 33 cast on T3) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.