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Steel-Plume Marshal card art
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Steel-Plume Marshal

{3} {W} {W} · Creature — Bird Soldier · Jumpstart (JMP)
Times Brought
143
Decks Running
83
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Steel-Plume Marshal card

Steel-Plume Marshal

{3} {W} {W}
Creature — Bird Soldier
Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
3 / 3
Jumpstart (JMP) · Rare · Illustrated by Cristi Balanescu

Final zone distribution

32 instances
3.1%
Library
25.0%
Battlefield
25.0%
Graveyard
46.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

143 brought · 78 players
Brought to game
143
Ever drawn
29
Reached battlefield
17
Still on board at game end
8

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.