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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Stick Together
0%
Live Inclusion
Times Brought
147
Decks Running
75
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
0%
T4
16%
T5
72%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
16%
(4 / 25 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
147 brought · 82 playersBrought to game
147
Ever drawn
41
Reached battlefield
25
Still on board at game end
0
≥ -9.9pp
Players who cast this card win 31% of the time (n=21) , vs 20% when it never left the library (n=80).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval -9.9pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances6.5%
Library
58.7%
Graveyard
4.3%
Exile
30.4%
Hand
Commanders that played this card
in tracked games-
1
Nalia de'Arnise
26 decks
-
2
The Destined Warrior
18 decks
-
3
Burakos, Party Leader
8 decks
-
4
Morophon, the Boundless
7 decks
-
5
Pinkie Pie
7 decks
-
6
Tazri, Beacon of Unity
5 decks
-
7
Sefris of the Hidden Ways
2 decks
-
8
Terra, Herald of Hope
2 decks
-
9
Aerith, Last Ancient
1 decks
-
10
Cecily, Haunted Mage
1 decks
Card text
Stick Together
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Dave Greco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.