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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Stick Together
0%
Live Inclusion
Times Brought
114
Decks Running
57
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
85%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
5%
(1 / 20 cast on T5)
The "good card" funnel
114 brought · 62 playersBrought to game
114
Ever drawn
34
Reached battlefield
20
Still on board at game end
0
≥ -21.3pp
Players who cast this card win 22% of the time (n=17) , vs 21% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -21.3pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances5.1%
Library
59.0%
Graveyard
5.1%
Exile
30.8%
Hand
Commanders that played this card
in tracked games-
1
Nalia de'Arnise
18 decks
-
2
The Destined Warrior
16 decks
-
3
Morophon, the Boundless
7 decks
-
4
Burakos, Party Leader
6 decks
-
5
Pinkie Pie
4 decks
-
6
Tazri, Beacon of Unity
3 decks
-
7
Terra, Herald of Hope
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Cecily, Haunted Mage
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Stick Together
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Dave Greco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.