collections_bookmark Part of Tales of Middle-earth
Sting, the Glinting Dagger card art
Live Play Data

Sting, the Glinting Dagger

{2} · Legendary Artifact — Equipment · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
362
Decks Running
179
Median Cast Turn
5.5
Drawn → Played
67%
Format

First-cast turn

n=56
5%
T1
7%
T2
18%
T3
9%
T4
11%
T5
46%
T6-9
4%
T10+
Median 5.5 P25 3 · P75 7 · max 10
On curve 13% (4 / 56 cast on T2) Cast same turn as drawn 43%

The "good card" funnel

362 brought · 161 players
Brought to game
362
Ever drawn
83
Reached battlefield
56
Still on board at game end
42

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.0pp

Players who cast this card win 37% of the time (n=47) , vs 25% when it never left the library (n=226).

When players drew this card but left it in hand, they won 7% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.0pp; 95% confidence interval -2.0pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

98 instances
2.0%
Library
42.9%
Battlefield
21.4%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Sting, the Glinting Dagger card

Sting, the Glinting Dagger

{2}
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Nino Is

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.