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Sting, the Glinting Dagger card art
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Sting, the Glinting Dagger

{2} · Legendary Artifact — Equipment · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
199
Decks Running
128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sting, the Glinting Dagger card

Sting, the Glinting Dagger

{2}
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Nino Is

Final zone distribution

34 instances
2.9%
Library
61.8%
Battlefield
17.6%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

199 brought · 118 players
Brought to game
199
Ever drawn
32
Reached battlefield
25
Still on board at game end
21

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.6pp

Players who cast this card win 24% of the time (n=22) , vs 29% when it never left the library (n=122).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.8pp; 95% confidence interval -15.6pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
12%
T1
12%
T2
16%
T3
12%
T4
24%
T5
20%
T6-9
4%
T10+
Median 4 P25 3 · P75 5 · max 10
On curve 24% (3 / 25 cast on T2) Cast same turn as drawn 56%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.