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Part of Tales of Middle-earth
·
Creature — Giant Warrior
·
Double Masters (2XM)
Live Play Data
Stonehewer Giant
1%
Live Inclusion
Times Brought
372
Decks Running
174
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=35
0%
T1
3%
T2
3%
T3
0%
T4
11%
T5
63%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
17%
(4 / 35 cast on T5)
Cast same turn as drawn
37%
The "good card" funnel
372 brought · 174 playersBrought to game
372
Ever drawn
64
Reached battlefield
35
Still on board at game end
17
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.6pp
Players who cast this card win 26% of the time (n=33) , vs 25% when it never left the library (n=248).
When players drew this card but left it in hand, they won 11% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -13.6pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances5.5%
Library
23.3%
Battlefield
26.0%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
26 decks
-
2
Anti-Venom, Horrifying Healer
25 decks
-
3
Cloud, Midgar Mercenary
16 decks
-
4
Zurgo Helmsmasher
10 decks
-
5
Balan, Wandering Knight
7 decks
-
6
Captain America, First Avenger
6 decks
-
7
Arna Kennerüd, Skycaptain
5 decks
-
8
Ruhan of the Fomori
5 decks
-
9
Amy Rose
4 decks
-
10
Ardenn, Intrepid Archaeologist
4 decks
Card text
Stonehewer Giant
Creature — Giant Warrior
Vigilance

,
: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
4 / 4
Double Masters (2XM)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.