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Storm of Souls card art
Live Play Data

Storm of Souls

{4} {W} {W} · Sorcery · Crimson Vow Commander (VOC)
1%
Live Inclusion
Times Brought
260
Decks Running
135
Median Cast Turn
—
Drawn → Played
35%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

260 brought · 129 players
Brought to game
260
Ever drawn
55
Reached battlefield
19
Still on board at game end
4
≥ -11.4pp

Players who cast this card win 31% of the time (n=18) , vs 21% when it never left the library (n=165).

When players drew this card but left it in hand, they won 17% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.1pp; 95% confidence interval -11.4pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
1.6%
Library
6.3%
Battlefield
29.7%
Graveyard
15.6%
Exile

Commanders that played this card

in tracked games
Card text
Storm of Souls card

Storm of Souls

{4} {W} {W}
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Crimson Vow Commander (VOC) · Rare · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.