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Part of Marvel Super Heroes
·
Legendary Creature — Mutant Hero
·
Marvel Super Heroes (MSH)
Live Play Data
Storm, Windrider
1%
Live Inclusion
Times Brought
203
Decks Running
66
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=67
0%
T1
1%
T2
12%
T3
30%
T4
9%
T5
43%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
43%
(20 / 67 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
204 brought · 60 playersBrought to game
204
Ever drawn
53
Reached battlefield
38
Still on board at game end
22
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 26% of the time (n=34) , vs 14% when it never left the library (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval -3.6pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances37.9%
Battlefield
31.0%
Graveyard
3.4%
Exile
27.6%
Hand
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
19 decks
-
2
T'Challa, the Black Panther
10 decks
-
3
Jennifer Walters // The Sensational She-Hulk
6 decks
-
4
Black Panther, Wakandan King
2 decks
-
5
Gluntch, the Bestower
2 decks
-
6
Jodah, the Unifier
2 decks
-
7
Peter Parker // Amazing Spider-Man
2 decks
-
8
Captain America, Team Leader
1 decks
-
9
Doran, Besieged by Time
1 decks
-
10
Ellivere of the Wild Court
1 decks
Card text
Storm, Windrider
Legendary Creature — Mutant Hero
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
4 / 4
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Immanuela Crovius
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.