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Part of Bloomburrow
·
Creature — Otter Wizard
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Stormcatch Mentor
5%
Live Inclusion
Times Brought
1317
Decks Running
625
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=267
7%
T1
17%
T2
9%
T3
9%
T4
11%
T5
36%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
17
On curve
24%
(45 / 267 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1318 brought · 548 playersBrought to game
1318
Ever drawn
364
Reached battlefield
267
Still on board at game end
138
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 28% of the time (n=243) , vs 25% when it never left the library (n=806).
When players drew this card but left it in hand, they won 33% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -2.7pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
395 instances2.5%
Library
34.9%
Battlefield
37.2%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
123 decks
-
2
Vivi Ornitier
59 decks
-
3
Fire Lord Azula
45 decks
-
4
Alania, Divergent Storm
38 decks
-
5
Iroh, Grand Lotus
37 decks
-
6
Prismari, the Inspiration
37 decks
-
7
Bria, Riptide Rogue
30 decks
-
8
Storm, Force of Nature
18 decks
-
9
Riku of Many Paths
17 decks
-
10
Codie, Ravenous Codex
11 decks
Card text
Stormcatch Mentor
Creature — Otter Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
1 / 1
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.