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Part of Bloomburrow
·
Creature — Otter Wizard
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Stormcatch Mentor
5%
Live Inclusion
Times Brought
703
Decks Running
367
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=143
7%
T1
19%
T2
13%
T3
10%
T4
12%
T5
33%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
17
On curve
26%
(27 / 143 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
704 brought · 327 playersBrought to game
704
Ever drawn
192
Reached battlefield
143
Still on board at game end
74
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 29% of the time (n=122) , vs 26% when it never left the library (n=429).
When players drew this card but left it in hand, they won 36% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -5.4pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances1.5%
Library
36.1%
Battlefield
35.6%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
81 decks
-
2
Vivi Ornitier
31 decks
-
3
Alania, Divergent Storm
29 decks
-
4
Fire Lord Azula
27 decks
-
5
Prismari, the Inspiration
24 decks
-
6
Bria, Riptide Rogue
21 decks
-
7
Iroh, Grand Lotus
20 decks
-
8
Riku of Many Paths
11 decks
-
9
Storm, Force of Nature
11 decks
-
10
Veyran, Voice of Duality
6 decks
Card text
Stormcatch Mentor
Creature — Otter Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
1 / 1
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.