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Part of Bloomburrow
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Enchantment — Class
·
Bloomburrow (BLB)
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Stormchaser's Talent
0%
Decklist Inclusion
Times Brought
76
Decks Running
45
In Decks
324
Decklist Inclusion
0%
Format
Card text
Stormchaser's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Bloomburrow (BLB)
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Rare
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Illustrated by Christina Kraus
Final zone distribution
30 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Alania, Divergent Storm
12 decks
-
2
Bria, Riptide Rogue
12 decks
-
3
Fire Lord Azula
3 decks
-
4
Iroh, Grand Lotus
2 decks
-
5
Vivi Ornitier
2 decks
-
6
Zethi, Arcane Blademaster
2 decks
-
7
Elsha, Threefold Master
1 decks
-
8
Eluge, the Shoreless Sea
1 decks
-
9
Eshki Dragonclaw
1 decks
-
10
Flubs, the Fool
1 decks
The "good card" funnel
76 brought · 42 playersBrought to game
76
Ever drawn
28
Reached battlefield
24
Still on board at game end
23
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.0pp
Players who cast this card win 15% of the time (n=23) , vs 20% when it never left the library (n=41).
Observed gap -4.9pp; 95% confidence interval -22.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
25%
T1
8%
T2
0%
T3
13%
T4
0%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
2
· P75
7
· max
12
On curve
25%
(6 / 24 cast on T1)
Cast same turn as drawn
91%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.