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Part of Duskmourn: House of Horror
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Creature — Human Knight
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Stormfist Crusader
1%
Decklist Inclusion
Times Brought
351
Decks Running
205
In Decks
1192
Decklist Inclusion
1%
Format
Card text
Stormfist Crusader
Creature — Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Chris Rallis
Final zone distribution
75 instances4.0%
Library
30.7%
Battlefield
38.7%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
67 decks
-
2
Nekusar, the Mindrazer
27 decks
-
3
Kardur, Doomscourge
22 decks
-
4
Rakdos, Lord of Riots
16 decks
-
5
The Lord of Pain
10 decks
-
6
Abaddon the Despoiler
5 decks
-
7
Mogis, God of Slaughter
5 decks
-
8
Tokka & Rahzar, Terrible Twos
5 decks
-
9
Blim, Comedic Genius
4 decks
-
10
Gev, Scaled Scorch
4 decks
The "good card" funnel
352 brought · 193 playersBrought to game
352
Ever drawn
72
Reached battlefield
51
Still on board at game end
23
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 19% of the time (n=44) , vs 22% when it never left the library (n=242).
When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.4pp; 95% confidence interval -14.9pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
4%
T1
25%
T2
8%
T3
10%
T4
16%
T5
29%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
29%
(13 / 51 cast on T2)
Cast same turn as drawn
35%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.