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Part of Duskmourn: House of Horror
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Creature — Human Knight
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Stormfist Crusader
4%
Live Inclusion
Times Brought
780
Decks Running
412
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=123
4%
T1
21%
T2
10%
T3
9%
T4
12%
T5
30%
T6-9
14%
T10+
Median
5
P25
2
· P75
8
· max
14
On curve
25%
(26 / 123 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
781 brought · 380 playersBrought to game
781
Ever drawn
174
Reached battlefield
123
Still on board at game end
49
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 23% of the time (n=104) , vs 23% when it never left the library (n=506).
When players drew this card but left it in hand, they won 9% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -8.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instances4.2%
Library
25.9%
Battlefield
41.8%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
127 decks
-
2
Nekusar, the Mindrazer
59 decks
-
3
Kardur, Doomscourge
43 decks
-
4
Rakdos, Lord of Riots
26 decks
-
5
The Lord of Pain
20 decks
-
6
Abaddon the Despoiler
13 decks
-
7
Gev, Scaled Scorch
13 decks
-
8
Deadpool, Trading Card
9 decks
-
9
Mogis, God of Slaughter
9 decks
-
10
Yurlok of Scorch Thrash
9 decks
Card text
Stormfist Crusader
Creature — Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.