Card Preview
Stormtide Leviathan
1%
Decklist Inclusion
Times Brought
191
Decks Running
121
In Decks
712
Decklist Inclusion
1%
Format
Card text
Stormtide Leviathan
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8 / 8
Commander Legends (CMR)
·
Rare
·
Illustrated by Karl Kopinski
Final zone distribution
68 instances8.8%
Library
17.6%
Battlefield
23.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
21 decks
-
2
Kiora, Sovereign of the Deep
10 decks
-
3
Braids, Conjurer Adept
9 decks
-
4
Kenessos, Priest of Thassa
8 decks
-
5
Marvo, Deep Operative
7 decks
-
6
Runo Stromkirk // Krothuss, Lord of the Deep
7 decks
-
7
Eluge, the Shoreless Sea
4 decks
-
8
Arixmethes, Slumbering Isle
3 decks
-
9
Atemsis, All-Seeing
3 decks
-
10
Gwafa Hazid, Profiteer
3 decks
The "good card" funnel
194 brought · 113 playersBrought to game
194
Ever drawn
65
Reached battlefield
34
Still on board at game end
12
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 25% of the time (n=34) , vs 20% when it never left the library (n=108).
When players drew this card but left it in hand, they won 18% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -10.0pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
6%
T4
18%
T5
44%
T6-9
32%
T10+
Median
8.0
P25
6
· P75
10
· max
18
On curve
56%
(5 / 34 cast on T8)
Cast same turn as drawn
23%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.