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Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Live Play Data
Strength Bobblehead
0%
Live Inclusion
Times Brought
207
Decks Running
122
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=32
0%
T1
9%
T2
19%
T3
9%
T4
9%
T5
41%
T6-9
13%
T10+
Median
6.0
P25
3
· P75
8
· max
10
On curve
28%
(6 / 32 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
207 brought · 120 playersBrought to game
207
Ever drawn
45
Reached battlefield
32
Still on board at game end
24
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.4pp
Players who cast this card win 23% of the time (n=30) , vs 23% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -15.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances42.9%
Battlefield
33.9%
Graveyard
1.8%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
51 decks
-
2
Mr. House, President and CEO
19 decks
- 3 Ultron, Artificial Malevolence 7 decks
-
4
Whtz, the Bibliophile
6 decks
-
5
Magar of the Magic Strings
3 decks
-
6
Orvar, the All-Form
3 decks
-
7
Y'shtola, Night's Blessed
3 decks
-
8
Liberty Prime, Recharged
2 decks
-
9
Lucy MacLean, Positively Armed
2 decks
-
10
Mendicant Core, Guidelight
2 decks
Card text
Strength Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Nikola Matkovic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.