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Striking Sliver card art
Live Play Data

Striking Sliver

{R} · Creature — Sliver · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
290
Decks Running
135
Median Cast Turn
6
Drawn → Played
89%
Format

First-cast turn

n=85
7%
T1
9%
T2
6%
T3
7%
T4
15%
T5
49%
T6-9
6%
T10+
Median 6 P25 4 · P75 7 · max 15
On curve 7% (6 / 85 cast on T1) Cast same turn as drawn 51%

The "good card" funnel

290 brought · 128 players
Brought to game
290
Ever drawn
96
Reached battlefield
85
Still on board at game end
55

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.3pp

Players who cast this card win 31% of the time (n=79) , vs 20% when it never left the library (n=162).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval +0.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.0%
Library
53.9%
Battlefield
28.4%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games
Card text
Striking Sliver card

Striking Sliver

{R}
Creature — Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
1 / 1
Commander Masters (CMM) · Common · Illustrated by Aaron J. Riley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.