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Part of Fallout
·
Enchantment
·
Fallout (PIP)
Live Play Data
Struggle for Project Purity
1%
Live Inclusion
Times Brought
604
Decks Running
294
Median Cast Turn
5.0
Drawn → Played
48%
Format
First-cast turn
n=74
1%
T1
1%
T2
12%
T3
22%
T4
18%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
18
On curve
36%
(16 / 74 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
604 brought · 275 playersBrought to game
604
Ever drawn
153
Reached battlefield
74
Still on board at game end
54
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 21% of the time (n=68) , vs 22% when it never left the library (n=353).
When players drew this card but left it in hand, they won 27% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -11.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instances1.6%
Library
28.1%
Battlefield
34.9%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
145 decks
-
2
Whtz, the Bibliophile
11 decks
-
3
Kynaios and Tiro of Meletis
9 decks
-
4
Nekusar, the Mindrazer
9 decks
-
5
Ms. Bumbleflower
8 decks
-
6
The Mindskinner
6 decks
-
7
The Second Doctor
6 decks
-
8
Xyris, the Writhing Storm
5 decks
-
9
Hope Estheim
4 decks
-
10
Kami of the Crescent Moon
4 decks
Card text
Struggle for Project Purity
Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Billy Christian
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.