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Part of Fallout
·
Enchantment
·
Fallout (PIP)
Card Preview
Struggle for Project Purity
1%
Decklist Inclusion
Times Brought
233
Decks Running
130
In Decks
883
Decklist Inclusion
1%
Format
Card text
Struggle for Project Purity
Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Fallout (PIP)
·
Rare
·
Illustrated by Billy Christian
Final zone distribution
75 instances2.7%
Library
20.0%
Battlefield
45.3%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
60 decks
-
2
Ms. Bumbleflower
7 decks
-
3
Nekusar, the Mindrazer
5 decks
-
4
Braids, Conjurer Adept
3 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
6
Kynaios and Tiro of Meletis
3 decks
-
7
The Master, Transcendent
3 decks
-
8
Xyris, the Writhing Storm
3 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Kami of the Crescent Moon
2 decks
The "good card" funnel
233 brought · 122 playersBrought to game
233
Ever drawn
57
Reached battlefield
25
Still on board at game end
15
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.0pp
Players who cast this card win 19% of the time (n=24) , vs 20% when it never left the library (n=133).
When players drew this card but left it in hand, they won 27% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.6pp; 95% confidence interval -18.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
12%
T3
12%
T4
12%
T5
44%
T6-9
20%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
24%
(3 / 25 cast on T4)
Cast same turn as drawn
33%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.