collections_bookmark Part of Fallout
Struggle for Project Purity card art
Live Play Data

Struggle for Project Purity

{3} {U} · Enchantment · Fallout (PIP)
1%
Live Inclusion
Times Brought
461
Decks Running
226
Median Cast Turn
5
Drawn → Played
45%
Format

First-cast turn

n=53
2%
T1
2%
T2
11%
T3
17%
T4
19%
T5
38%
T6-9
11%
T10+
Median 5 P25 4 · P75 8 · max 11
On curve 32% (9 / 53 cast on T4) Cast same turn as drawn 28%

The "good card" funnel

461 brought · 213 players
Brought to game
461
Ever drawn
118
Reached battlefield
53
Still on board at game end
38

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.2pp

Players who cast this card win 20% of the time (n=49) , vs 23% when it never left the library (n=268).

When players drew this card but left it in hand, they won 29% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.8pp; 95% confidence interval -14.2pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

151 instances
2.0%
Library
25.2%
Battlefield
37.7%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Struggle for Project Purity card

Struggle for Project Purity

{3} {U}
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Fallout (PIP) · Rare · Illustrated by Billy Christian

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.