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Part of Starter Commander Decks
Live Play Data
Submerged Boneyard
Land
·
Zendikar Rising Commander (ZNC)
1%
Live Inclusion
Times Brought
292
Decks Running
120
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=65
34%
T1
8%
T2
6%
T3
0%
T4
11%
T5
29%
T6-9
12%
T10+
Median
5
P25
1
· P75
8
· max
16
Cast same turn as drawn
72%
The "good card" funnel
296 brought · 117 playersBrought to game
296
Ever drawn
87
Reached battlefield
65
Still on board at game end
62
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 23% of the time (n=56) , vs 17% when it never left the library (n=170).
When players drew this card but left it in hand, they won 32% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -5.9pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances1.1%
Library
66.0%
Battlefield
12.8%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
26 decks
-
2
Anowon, the Ruin Thief
11 decks
-
3
Ezio Auditore da Firenze
8 decks
-
4
Wilhelt, the Rotcleaver
7 decks
-
5
The Scarab God
6 decks
-
6
Yuriko, the Tiger's Shadow
5 decks
-
7
Fire Lord Azula
4 decks
-
8
Ezio, Blade of Vengeance
3 decks
-
9
Phenax, God of Deception
3 decks
-
10
Aminatou, the Fateshifter
2 decks
Card text
Submerged Boneyard
Land
This land enters tapped.
: Add
or
.
Zendikar Rising Commander (ZNC)
·
Uncommon
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.