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Part of Starter Commander Decks
Live Play Data
Submerged Boneyard
Land
·
Zendikar Rising Commander (ZNC)
1%
Live Inclusion
Times Brought
118
Decks Running
57
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=22
32%
T1
5%
T2
5%
T3
0%
T4
14%
T5
32%
T6-9
14%
T10+
Median
5.0
P25
1
· P75
7
· max
13
Cast same turn as drawn
82%
The "good card" funnel
122 brought · 55 playersBrought to game
122
Ever drawn
32
Reached battlefield
22
Still on board at game end
20
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.2pp
Players who cast this card win 35% of the time (n=18) , vs 26% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -14.2pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances60.6%
Battlefield
12.1%
Graveyard
27.3%
Hand
Commanders that played this card
in tracked games-
1
Anowon, the Ruin Thief
6 decks
-
2
Ezio Auditore da Firenze
6 decks
-
3
Gisa and Geralf
6 decks
-
4
Wilhelt, the Rotcleaver
5 decks
-
5
Fire Lord Azula
4 decks
-
6
Kadena, Slinking Sorcerer
2 decks
-
7
Oloro, Ageless Ascetic
2 decks
-
8
Runo Stromkirk // Krothuss, Lord of the Deep
2 decks
-
9
Satoru Umezawa
2 decks
-
10
The Scarab God
2 decks
Card text
Submerged Boneyard
Land
This land enters tapped.
: Add
or
.
Zendikar Rising Commander (ZNC)
·
Uncommon
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.