collections_bookmark Part of Marvel Super Heroes
Subterranean Cavern card art
Live Play Data

Subterranean Cavern

Land · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
133
Decks Running
63
Median Cast Turn
2.0
Drawn → Played
91%
Format

First-cast turn

n=30
47%
T1
10%
T2
0%
T3
3%
T4
3%
T5
37%
T6-9
0%
T10+
Median 2.0 P25 1 · P75 6 · max 8
Cast same turn as drawn 60%

The "good card" funnel

133 brought · 63 players
Brought to game
133
Ever drawn
33
Reached battlefield
30
Still on board at game end
30

Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -20.0pp

Players who cast this card win 10% of the time (n=26) , vs 16% when it never left the library (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.8pp; 95% confidence interval -20.0pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

37 instances
81.1%
Battlefield
10.8%
Graveyard
2.7%
Exile
5.4%
Hand

Commanders that played this card

in tracked games
Card text
Subterranean Cavern card

Subterranean Cavern

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Marvel Super Heroes (MSH) · Common · Illustrated by JB Casacop

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.