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Part of Marvel Super Heroes
Live Play Data
Subterranean Cavern
Land
·
Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
133
Decks Running
63
Median Cast Turn
2.0
Drawn → Played
91%
Format
First-cast turn
n=30
47%
T1
10%
T2
0%
T3
3%
T4
3%
T5
37%
T6-9
0%
T10+
Median
2.0
P25
1
· P75
6
· max
8
Cast same turn as drawn
60%
The "good card" funnel
133 brought · 63 playersBrought to game
133
Ever drawn
33
Reached battlefield
30
Still on board at game end
30
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.0pp
Players who cast this card win 10% of the time (n=26) , vs 16% when it never left the library (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.8pp; 95% confidence interval -20.0pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances81.1%
Battlefield
10.8%
Graveyard
2.7%
Exile
5.4%
Hand
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
2
Blech, Loafing Pest
9 decks
-
3
Thanos, the Mad Titan
6 decks
-
4
The Serpent Society
5 decks
-
5
Dina, Soul Steeper
3 decks
-
6
Olag and Miau, New Friends
3 decks
-
7
Chatterfang, Squirrel General
2 decks
-
8
Dina, Essence Brewer
2 decks
-
9
High Perfect Morcant
2 decks
-
10
Sin, Spira's Punishment
2 decks
Card text
Subterranean Cavern
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by JB Casacop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.