Live Play Data
Sunbillow Verge
Land
·
Aetherdrift (DFT)
7%
Live Inclusion
Times Brought
2534
Decks Running
992
Median Cast Turn
4.0
Drawn → Played
84%
Format
First-cast turn
n=510
12%
T1
21%
T2
15%
T3
12%
T4
9%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
49%
The "good card" funnel
2534 brought · 823 playersBrought to game
2534
Ever drawn
607
Reached battlefield
510
Still on board at game end
475
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 36% of the time (n=472) , vs 27% when it never left the library (n=1629).
When players drew this card but left it in hand, they won 26% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +4.4pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
669 instances2.2%
Library
71.0%
Battlefield
11.8%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
49 decks
-
2
Thorin, King of Durin's Folk
38 decks
-
3
Ragost, Deft Gastronaut
35 decks
-
4
Lorehold, the Historian
32 decks
-
5
Cloud, Ex-SOLDIER
30 decks
-
6
Lightning, Army of One
30 decks
-
7
Sonic the Hedgehog
30 decks
-
8
Arabella, Abandoned Doll
26 decks
-
9
Dáin of the Ancient Halls
25 decks
-
10
Fire Lord Zuko
19 decks
Card text
Sunbillow Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Pete Venters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.