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Part of Marvel Super Heroes
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Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Super Speed
0%
Live Inclusion
Times Brought
122
Decks Running
46
Median Cast Turn
8
Drawn → Played
70%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
9%
T4
9%
T5
57%
T6-9
26%
T10+
Median
8
P25
6
· P75
10
· max
13
On curve
0%
(0 / 23 cast on T1)
Cast same turn as drawn
41%
The "good card" funnel
122 brought · 38 playersBrought to game
122
Ever drawn
33
Reached battlefield
23
Still on board at game end
10
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.6pp
Players who cast this card win 16% of the time (n=19) , vs 20% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.1pp; 95% confidence interval -20.6pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
28.6%
Battlefield
42.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
8 decks
-
2
Krenko, Mob Boss
5 decks
-
3
Veyran, Voice of Duality
3 decks
-
4
Leonardo, the Balance
2 decks
-
5
Mabel, Valley Hero
2 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
Ares, God of War
1 decks
-
9
Doctor Doom, King of Latveria
1 decks
-
10
Hawkeye, Young Avenger
1 decks
Card text
Super Speed
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Nereida
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.