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Part of Marvel Super Heroes
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Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Super Suit
0%
Live Inclusion
Times Brought
135
Decks Running
55
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=23
0%
T1
0%
T2
13%
T3
13%
T4
9%
T5
57%
T6-9
9%
T10+
Median
7
P25
4
· P75
8
· max
14
On curve
0%
(0 / 23 cast on T2)
Cast same turn as drawn
14%
The "good card" funnel
135 brought · 51 playersBrought to game
135
Ever drawn
32
Reached battlefield
23
Still on board at game end
19
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 30% of the time (n=21) , vs 21% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -9.6pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
52.8%
Battlefield
13.9%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
11 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
9 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Captain America, Living Legend
3 decks
-
5
Iron Man, Master of Machines
3 decks
-
6
Captain America, First Avenger
2 decks
-
7
Captain America, Team Leader
2 decks
-
8
Iron Man, Titan of Innovation
2 decks
-
9
Thanos, the Mad Titan
2 decks
-
10
Cosmic Spider-Man
1 decks
Card text
Super Suit
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Smirtouille
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.