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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Surge to Victory
1%
Live Inclusion
Times Brought
757
Decks Running
316
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=94
1%
T1
0%
T2
0%
T3
2%
T4
6%
T5
66%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
26%
(15 / 94 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
757 brought · 287 playersBrought to game
757
Ever drawn
181
Reached battlefield
94
Still on board at game end
28
≥ +9.6pp
Players who cast this card win 46% of the time (n=93) , vs 27% when it never left the library (n=522).
When players drew this card but left it in hand, they won 28% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.3pp; 95% confidence interval +9.6pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances3.9%
Library
13.7%
Battlefield
41.5%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
144 decks
-
2
Gandalf, Party Guest
26 decks
-
3
Lorehold, the Historian
26 decks
-
4
Ovika, Enigma Goliath
20 decks
-
5
Zaffai, Thunder Conductor
8 decks
-
6
Prismari, the Inspiration
5 decks
-
7
Riku of Many Paths
5 decks
-
8
Veyran, Voice of Duality
5 decks
-
9
Aziza, Mage Tower Captain
4 decks
-
10
Kykar, Wind's Fury
4 decks
Card text
Surge to Victory
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.