collections_bookmark Part of Secrets of Strixhaven
Surge to Victory card art
Live Play Data

Surge to Victory

{4} {R} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
510
Decks Running
233
Median Cast Turn
8
Drawn → Played
56%
Format

First-cast turn

n=69
1%
T1
0%
T2
1%
T3
4%
T4
9%
T5
64%
T6-9
20%
T10+
Median 8 P25 6 · P75 9 · max 12
On curve 33% (12 / 69 cast on T6) Cast same turn as drawn 40%

The "good card" funnel

510 brought · 213 players
Brought to game
510
Ever drawn
123
Reached battlefield
69
Still on board at game end
20
≥ +4.7pp

Players who cast this card win 43% of the time (n=65) , vs 27% when it never left the library (n=334).

When players drew this card but left it in hand, they won 29% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.7pp; 95% confidence interval +4.7pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

139 instances
2.9%
Library
14.4%
Battlefield
41.0%
Graveyard
12.2%
Exile

Commanders that played this card

in tracked games
Card text
Surge to Victory card

Surge to Victory

{4} {R} {R}
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Grzegorz Rutkowski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.