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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Surge to Victory
1%
Decklist Inclusion
Times Brought
218
Decks Running
120
In Decks
680
Decklist Inclusion
1%
Format
Card text
Surge to Victory
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Final zone distribution
51 instances3.9%
Library
17.6%
Battlefield
35.3%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
61 decks
-
2
Ovika, Enigma Goliath
11 decks
-
3
Gandalf, Party Guest
8 decks
-
4
Lorehold, the Historian
8 decks
-
5
Kykar, Wind's Fury
3 decks
-
6
Prismari, the Inspiration
2 decks
-
7
Ashling, Rekindled // Ashling, Rimebound
1 decks
-
8
Aziza, Mage Tower Captain
1 decks
-
9
Bohn, Beguiling Balladeer
1 decks
-
10
Codie, Vociferous Codex
1 decks
The "good card" funnel
218 brought · 112 playersBrought to game
218
Ever drawn
48
Reached battlefield
24
Still on board at game end
9
≥ +6.4pp
Players who cast this card win 52% of the time (n=24) , vs 28% when it never left the library (n=151).
When players drew this card but left it in hand, they won 22% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.4pp; 95% confidence interval +6.4pp to +42.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
0%
T3
8%
T4
0%
T5
71%
T6-9
17%
T10+
Median
8.0
P25
7
· P75
9
· max
12
On curve
17%
(1 / 24 cast on T6)
Cast same turn as drawn
55%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.