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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Surge to Victory
1%
Live Inclusion
Times Brought
668
Decks Running
279
Median Cast Turn
8
Drawn → Played
53%
Format
First-cast turn
n=87
1%
T1
0%
T2
2%
T3
3%
T4
9%
T5
62%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
12
On curve
30%
(12 / 87 cast on T6)
Cast same turn as drawn
38%
The "good card" funnel
668 brought · 256 playersBrought to game
668
Ever drawn
164
Reached battlefield
87
Still on board at game end
28
≥ +10.3pp
Players who cast this card win 48% of the time (n=82) , vs 28% when it never left the library (n=435).
When players drew this card but left it in hand, they won 28% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +10.3pp to +31.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
185 instances2.7%
Library
15.1%
Battlefield
40.5%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
129 decks
-
2
Gandalf, Party Guest
24 decks
-
3
Lorehold, the Historian
19 decks
-
4
Ovika, Enigma Goliath
18 decks
-
5
Zaffai, Thunder Conductor
6 decks
-
6
Prismari, the Inspiration
5 decks
-
7
Riku of Many Paths
5 decks
-
8
Aziza, Mage Tower Captain
4 decks
-
9
Kykar, Wind's Fury
4 decks
-
10
Veyran, Voice of Duality
4 decks
Card text
Surge to Victory
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.