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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Surge to Victory
Times Brought
373
Decks Running
188
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Surge to Victory
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Grzegorz Rutkowski
Final zone distribution
81 instances12.3%
Battlefield
38.3%
Graveyard
9.9%
Exile
39.5%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
92 decks
-
2
Gandalf, Party Guest
18 decks
-
3
Ovika, Enigma Goliath
17 decks
-
4
Lorehold, the Historian
7 decks
-
5
Prismari, the Inspiration
4 decks
-
6
Zaffai, Thunder Conductor
4 decks
-
7
Magnus the Red
3 decks
-
8
The Scarlet Witch
3 decks
-
9
Aziza, Mage Tower Captain
2 decks
-
10
Bria, Riptide Rogue
2 decks
The "good card" funnel
373 brought · 169 playersBrought to game
373
Ever drawn
75
Reached battlefield
32
Still on board at game end
10
≥ +8.9pp
Players who cast this card win 43% of the time (n=29) , vs 27% when it never left the library (n=213).
When players drew this card but left it in hand, they won 20% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +8.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
0%
T2
0%
T3
0%
T4
16%
T5
47%
T6-9
34%
T10+
Median
9.0
P25
7
· P75
11
· max
15
On curve
25%
(2 / 32 cast on T6)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.