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Surgical Suite // Hospital Room card art
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Surgical Suite // Hospital Room

{1} {W} {3} {W} · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror (DSK)
0%
Decklist Inclusion
Times Brought
92
Decks Running
39
In Decks
196
Decklist Inclusion
0%
Format
Card text
Surgical Suite // Hospital Room card

Surgical Suite

{1} {W}
Enchantment — Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Hospital Room

{3} {W}
Enchantment — Room
Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Titus Lunter

Final zone distribution

26 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

92 brought · 35 players
Brought to game
92
Ever drawn
26
Reached battlefield
20
Still on board at game end
14

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -28.0pp

Players who cast this card win 21% of the time (n=18) , vs 28% when it never left the library (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.5pp; 95% confidence interval -28.0pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
5%
T2
10%
T3
5%
T4
5%
T5
70%
T6-9
5%
T10+
Median 7.0 P25 6 · P75 8 · max 11
On curve 40% (3 / 20 cast on T6)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.