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Sword of Hearth and Home card art
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Sword of Hearth and Home

{3} · Artifact — Equipment · Modern Horizons 2 (MH2)
Times Brought
1000
Decks Running
476
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sword of Hearth and Home card

Sword of Hearth and Home

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Modern Horizons 2 (MH2) · Mythic · Illustrated by Chris Rahn

Final zone distribution

219 instances
1.8%
Library
56.6%
Battlefield
11.4%
Graveyard
3.7%
Exile

The "good card" funnel

1002 brought · 426 players
Brought to game
1002
Ever drawn
207
Reached battlefield
151
Still on board at game end
124

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 35% of the time (n=118) , vs 26% when it never left the library (n=565).

When players drew this card but left it in hand, they won 21% (n=44).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval +4.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=152
4%
T1
7%
T2
11%
T3
21%
T4
14%
T5
38%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 22% (16 / 152 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.