collections_bookmark
Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Synapse Sliver
1%
Live Inclusion
Times Brought
245
Decks Running
126
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
6%
T4
18%
T5
67%
T6-9
6%
T10+
Median
7
P25
5
· P75
7
· max
11
On curve
27%
(6 / 33 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
245 brought · 121 playersBrought to game
245
Ever drawn
60
Reached battlefield
33
Still on board at game end
20
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 24% of the time (n=28) , vs 22% when it never left the library (n=154).
When players drew this card but left it in hand, they won 32% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -13.5pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
31.7%
Battlefield
22.2%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
71 decks
-
2
Sliver Overlord
20 decks
-
3
Sliver Gravemother
14 decks
-
4
Sliver Hivelord
9 decks
-
5
Morophon, the Boundless
7 decks
-
6
Sliver Queen
2 decks
-
7
Rukarumel, Biologist
1 decks
-
8
Sliver Legion
1 decks
-
9
Whtz, the Bibliophile
1 decks
Card text
Synapse Sliver
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Thomas M. Baxa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.