collections_bookmark
Part of Fallout
·
Artifact Creature — Synth Soldier
·
Fallout (PIP)
Live Play Data
Synth Eradicator
0%
Live Inclusion
Times Brought
174
Decks Running
84
Median Cast Turn
6.0
Drawn → Played
84%
Format
First-cast turn
n=32
0%
T1
3%
T2
13%
T3
6%
T4
19%
T5
47%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
9
· max
12
On curve
16%
(4 / 32 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
174 brought · 83 playersBrought to game
174
Ever drawn
38
Reached battlefield
32
Still on board at game end
15
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 18% of the time (n=30) , vs 12% when it never left the library (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -8.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
34.1%
Battlefield
38.6%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
41 decks
-
2
Liberty Prime, Recharged
20 decks
-
3
Satya, Aetherflux Genius
12 decks
-
4
Saheeli, Radiant Creator
4 decks
-
5
Dogmeat, Ever Loyal
1 decks
-
6
Far Fortune, End Boss
1 decks
-
7
Feldon, Ronom Excavator
1 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
1 decks
-
9
Red Death, Shipwrecker
1 decks
-
10
Rocco, Street Chef
1 decks
Card text
Synth Eradicator
Artifact Creature — Synth Soldier
Haste
Whenever this creature attacks, exile the top card of your library. You may get 
(two energy counters). If you don't, you may play that card this turn.
, Pay 

: This creature deals 3 damage to any target.
3 / 3
Fallout (PIP)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.