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Part of Fallout
·
Artifact Creature — Synth Soldier
·
Fallout (PIP)
Live Play Data
Synth Eradicator
0%
Live Inclusion
Times Brought
115
Decks Running
53
Median Cast Turn
5
Drawn → Played
88%
Format
First-cast turn
n=21
5%
T1
0%
T2
10%
T3
14%
T4
24%
T5
43%
T6-9
5%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
14%
(2 / 21 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
115 brought · 53 playersBrought to game
115
Ever drawn
24
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.1pp
Players who cast this card win 13% of the time (n=20) , vs 13% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.9pp; 95% confidence interval -16.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances3.3%
Library
33.3%
Battlefield
46.7%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
25 decks
-
2
Liberty Prime, Recharged
14 decks
-
3
Satya, Aetherflux Genius
8 decks
-
4
Dogmeat, Ever Loyal
1 decks
-
5
Far Fortune, End Boss
1 decks
-
6
Feldon, Ronom Excavator
1 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
1 decks
-
8
Red Death, Shipwrecker
1 decks
-
9
Saheeli, Radiant Creator
1 decks
Card text
Synth Eradicator
Artifact Creature — Synth Soldier
Haste
Whenever this creature attacks, exile the top card of your library. You may get 
(two energy counters). If you don't, you may play that card this turn.
, Pay 

: This creature deals 3 damage to any target.
3 / 3
Fallout (PIP)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.