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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Syphon Mind
2%
Decklist Inclusion
Times Brought
341
Decks Running
205
In Decks
1410
Decklist Inclusion
2%
Format
Final zone distribution
89 instances1.1%
Library
1.1%
Battlefield
67.4%
Graveyard
14.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
48 decks
-
2
Doctor Doom, King of Latveria
36 decks
-
3
Kaalia of the Vast
7 decks
-
4
Kardur, Doomscourge
7 decks
-
5
Silverquill, the Disputant
7 decks
-
6
Tinybones, Bauble Burglar
7 decks
-
7
Captain N'ghathrod
6 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
10
K'rrik, Son of Yawgmoth
3 decks
The "good card" funnel
346 brought · 188 playersBrought to game
346
Ever drawn
79
Reached battlefield
56
Still on board at game end
1
≥ -2.7pp
Players who cast this card win 31% of the time (n=55) , vs 21% when it never left the library (n=228).
When players drew this card but left it in hand, they won 16% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -2.7pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
2%
T2
4%
T3
4%
T4
16%
T5
57%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
9%
(2 / 56 cast on T4)
Cast same turn as drawn
34%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.