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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Syphon Mind
5%
Live Inclusion
Times Brought
1836
Decks Running
1039
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=272
1%
T1
1%
T2
4%
T3
7%
T4
18%
T5
55%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
13%
(20 / 272 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
1843 brought · 917 playersBrought to game
1843
Ever drawn
456
Reached battlefield
272
Still on board at game end
8
≥ -1.3pp
Players who cast this card win 24% of the time (n=243) , vs 20% when it never left the library (n=1097).
When players drew this card but left it in hand, they won 21% (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -1.3pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
497 instances2.0%
Library
1.6%
Battlefield
64.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
200 decks
-
2
Doctor Doom, King of Latveria
182 decks
-
3
Captain N'ghathrod
49 decks
-
4
Kardur, Doomscourge
37 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
34 decks
-
6
Kaalia of the Vast
33 decks
-
7
Tinybones, Bauble Burglar
30 decks
-
8
Edgar Markov
27 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
24 decks
-
10
Silverquill, the Disputant
19 decks
Card text
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.