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Part of Fallout
·
Artifact — Equipment
·
Secret Lair Drop (SLD)
Live Play Data
T-45 Power Armor
0%
Live Inclusion
Times Brought
130
Decks Running
69
Median Cast Turn
4.5
Drawn → Played
79%
Format
First-cast turn
n=26
12%
T1
12%
T2
15%
T3
12%
T4
12%
T5
27%
T6-9
12%
T10+
Median
4.5
P25
3
· P75
7
· max
13
On curve
23%
(3 / 26 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
130 brought · 67 playersBrought to game
130
Ever drawn
33
Reached battlefield
26
Still on board at game end
21
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 18% of the time (n=24) , vs 11% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -9.8pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances52.5%
Battlefield
27.5%
Graveyard
7.5%
Exile
12.5%
Hand
Commanders that played this card
in tracked games-
1
Dr. Madison Li
28 decks
-
2
Liberty Prime, Recharged
16 decks
-
3
Satya, Aetherflux Genius
3 decks
-
4
Dogmeat, Ever Loyal
2 decks
-
5
Me, the Immortal
2 decks
-
6
Thorin, King of Durin's Folk
2 decks
-
7
Adelbert Steiner
1 decks
-
8
Arna Kennerüd, Skycaptain
1 decks
-
9
Atraxa, Praetors' Voice
1 decks
-
10
Captain America, First Avenger
1 decks
Card text
T-45 Power Armor
Artifact — Equipment
When this Equipment enters, you get 
(two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay
. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip 
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by JB Casacop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.