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Part of Fallout
·
Artifact — Equipment
·
Secret Lair Drop (SLD)
Live Play Data
T-45 Power Armor
0%
Live Inclusion
Times Brought
171
Decks Running
91
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=34
9%
T1
12%
T2
15%
T3
9%
T4
9%
T5
35%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
21%
(4 / 34 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
171 brought · 84 playersBrought to game
171
Ever drawn
44
Reached battlefield
34
Still on board at game end
27
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 17% of the time (n=30) , vs 13% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -10.4pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances52.9%
Battlefield
25.5%
Graveyard
7.8%
Exile
13.7%
Hand
Commanders that played this card
in tracked games-
1
Dr. Madison Li
37 decks
-
2
Liberty Prime, Recharged
21 decks
-
3
Satya, Aetherflux Genius
5 decks
-
4
Dogmeat, Ever Loyal
3 decks
-
5
Me, the Immortal
2 decks
-
6
Owen Grady, Raptor Trainer
2 decks
-
7
Queen Marchesa
2 decks
-
8
Thorin, King of Durin's Folk
2 decks
-
9
Adelbert Steiner
1 decks
-
10
Arna Kennerüd, Skycaptain
1 decks
Card text
T-45 Power Armor
Artifact — Equipment
When this Equipment enters, you get 
(two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay
. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip 
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by JB Casacop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.