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Part of Dominaria United
·
Instant
·
Dominaria United (DMU)
Live Play Data
Tail Swipe
1%
Live Inclusion
Times Brought
273
Decks Running
122
Median Cast Turn
6.0
Drawn → Played
52%
Format
First-cast turn
n=30
0%
T1
0%
T2
7%
T3
27%
T4
13%
T5
50%
T6-9
3%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
0%
(0 / 30 cast on T1)
Cast same turn as drawn
27%
The "good card" funnel
273 brought · 118 playersBrought to game
273
Ever drawn
58
Reached battlefield
30
Still on board at game end
2
≥ -16.8pp
Players who cast this card win 23% of the time (n=30) , vs 24% when it never left the library (n=181).
When players drew this card but left it in hand, they won 39% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -16.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances1.5%
Library
3.1%
Battlefield
52.3%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
12 decks
-
2
Indoraptor, the Perfect Hybrid
11 decks
-
3
Bruce Banner // The Incredible Hulk
9 decks
-
4
Maarika, Brutal Gladiator
8 decks
-
5
Shelob, Child of Ungoliant
7 decks
-
6
Ghalta, Primal Hunger
6 decks
-
7
Gishath, Sun's Avatar
5 decks
-
8
Wilson, Refined Grizzly
5 decks
-
9
Legolas, Master Archer
4 decks
-
10
Jared Carthalion, True Heir
3 decks
Card text
Tail Swipe
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Ângelo Bortolini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.