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Part of Dominaria United
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Take Up the Shield
1%
Decklist Inclusion
Times Brought
165
Decks Running
81
In Decks
611
Decklist Inclusion
1%
Format
Card text
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Greg Staples
Final zone distribution
39 instances2.6%
Library
12.8%
Battlefield
35.9%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
9 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
3
Captain America, Team Leader
3 decks
-
4
Lyse Hext
3 decks
-
5
Zethi, Arcane Blademaster
3 decks
-
6
Anim Pakal, Thousandth Moon
2 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Captain America, First Avenger
2 decks
-
9
Cosmic Spider-Man
2 decks
-
10
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
2 decks
The "good card" funnel
165 brought · 80 playersBrought to game
165
Ever drawn
38
Reached battlefield
23
Still on board at game end
5
≥ -7.4pp
Players who cast this card win 38% of the time (n=21) , vs 22% when it never left the library (n=108).
Observed gap +15.7pp; 95% confidence interval -7.4pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
13%
T4
13%
T5
52%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
0%
(0 / 23 cast on T2)
Cast same turn as drawn
24%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.