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Part of Dominaria United
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Take Up the Shield
1%
Live Inclusion
Times Brought
259
Decks Running
140
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
15%
T4
12%
T5
55%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
0%
(0 / 33 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
259 brought · 134 playersBrought to game
259
Ever drawn
55
Reached battlefield
33
Still on board at game end
7
≥ -5.5pp
Players who cast this card win 35% of the time (n=31) , vs 22% when it never left the library (n=170).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval -5.5pp to +30.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances1.8%
Library
12.3%
Battlefield
33.3%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
12 decks
-
2
Captain America, Team Leader
8 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
8 decks
-
4
Brigone, Soldier of Meletis
7 decks
-
5
Thor Odinson
5 decks
-
6
Sergeant John Benton
4 decks
-
7
Captain America, First Avenger
3 decks
-
8
Lyse Hext
3 decks
-
9
Zethi, Arcane Blademaster
3 decks
-
10
Anim Pakal, Thousandth Moon
2 decks
Card text
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.