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Part of Dominaria United
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Take Up the Shield
1%
Live Inclusion
Times Brought
471
Decks Running
235
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=51
2%
T1
0%
T2
2%
T3
12%
T4
12%
T5
55%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
2%
(0 / 51 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
473 brought · 218 playersBrought to game
473
Ever drawn
91
Reached battlefield
51
Still on board at game end
9
≥ +0.6pp
Players who cast this card win 36% of the time (n=46) , vs 22% when it never left the library (n=323).
When players drew this card but left it in hand, they won 19% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +0.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances4.2%
Library
9.4%
Battlefield
32.3%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
20 decks
-
2
Captain America, Team Leader
11 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
4
Brigone, Soldier of Meletis
8 decks
-
5
Sergeant John Benton
5 decks
-
6
Thor Odinson
5 decks
-
7
Zethi, Arcane Blademaster
5 decks
-
8
Anim Pakal, Thousandth Moon
4 decks
-
9
Captain America, First Avenger
4 decks
-
10
Jared Carthalion, True Heir
4 decks
Card text
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.