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Part of Dominaria United
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Take Up the Shield
Times Brought
375
Decks Running
177
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Greg Staples
Final zone distribution
76 instances5.3%
Battlefield
48.7%
Graveyard
7.9%
Exile
38.2%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
14 decks
-
2
Feather, the Redeemed
11 decks
-
3
Anti-Venom, Horrifying Healer
8 decks
-
4
Thor Odinson
6 decks
-
5
Brigone, Soldier of Meletis
4 decks
-
6
Captain America, First Avenger
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
T'Challa, the Black Panther
4 decks
-
9
Cosmic Spider-Man
3 decks
-
10
Killian, Ink Duelist
3 decks
The "good card" funnel
377 brought · 158 playersBrought to game
377
Ever drawn
71
Reached battlefield
40
Still on board at game end
4
≥ -3.7pp
Players who cast this card win 33% of the time (n=27) , vs 27% when it never left the library (n=223).
When players drew this card but left it in hand, they won 21% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -3.7pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
0%
T2
3%
T3
13%
T4
8%
T5
45%
T6-9
33%
T10+
Median
7.0
P25
6
· P75
10
· max
15
On curve
0%
(0 / 40 cast on T2)
Cast same turn as drawn
13%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.