Live Play Data
Tale of Momo
0%
Live Inclusion
Times Brought
197
Decks Running
79
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
4%
T4
19%
T5
56%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
7%
(2 / 27 cast on T3)
Cast same turn as drawn
48%
The "good card" funnel
197 brought · 70 playersBrought to game
197
Ever drawn
49
Reached battlefield
27
Still on board at game end
0
≥ -6.6pp
Players who cast this card win 25% of the time (n=25) , vs 14% when it never left the library (n=125).
When players drew this card but left it in hand, they won 29% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -6.6pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
57.1%
Graveyard
8.9%
Exile
30.4%
Hand
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
37 decks
-
2
Katara, the Fearless
20 decks
-
3
Sokka, Tenacious Tactician
12 decks
-
4
Appa, Steadfast Guardian
3 decks
-
5
Aang, Airbending Master
1 decks
-
6
Aang and Katara
1 decks
-
7
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
8
Aang, Swift Savior // Aang and La, Ocean's Fury
1 decks
-
9
Appa, Loyal Sky Bison
1 decks
-
10
Monk Gyatso
1 decks
Card text
Tale of Momo
Sorcery
This spell costs
less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Tetsuko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.