collections_bookmark
Part of Tales of Middle-earth
·
Enchantment — Saga
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Tale of Tinúviel
0%
Live Inclusion
Times Brought
130
Decks Running
69
Median Cast Turn
—
Drawn → Played
65%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
130 brought · 66 playersBrought to game
130
Ever drawn
26
Reached battlefield
17
Still on board at game end
13
≥ +1.5pp
Players who cast this card win 40% of the time (n=17) , vs 16% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.6pp; 95% confidence interval +1.5pp to +45.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances39.4%
Battlefield
30.3%
Graveyard
3.0%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Tom Bombadil
16 decks
-
2
Garnet, Princess of Alexandria
13 decks
-
3
Narci, Fable Singer
8 decks
-
4
Eivor, Wolf-Kissed
5 decks
-
5
Terra, Magical Adept // Esper Terra
4 decks
-
6
Frodo, Adventurous Hobbit
3 decks
-
7
Aminatou, Veil Piercer
2 decks
-
8
Elesh Norn // The Argent Etchings
2 decks
-
9
Frodo, Sauron's Bane
2 decks
-
10
Sigurd, Jarl of Ravensthorpe
2 decks
Card text
Tale of Tinúviel
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.