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Part of Commander Masters
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Legendary Creature — Merfolk Wizard
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Talrand, Sky Summoner
2%
Live Inclusion
Times Brought
789
Decks Running
381
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=155
0%
T1
5%
T2
8%
T3
17%
T4
18%
T5
45%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
30%
(27 / 155 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
792 brought · 340 playersBrought to game
792
Ever drawn
208
Reached battlefield
135
Still on board at game end
64
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 38% of the time (n=123) , vs 24% when it never left the library (n=515).
When players drew this card but left it in hand, they won 33% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +5.1pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
224 instances2.2%
Library
28.6%
Battlefield
37.1%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
20 decks
-
2
Quandrix, the Proof
15 decks
-
3
Massimo, the Magician
14 decks
-
4
Baral, Chief of Compliance
12 decks
-
5
Gandalf, Party Guest
12 decks
-
6
Magnus the Red
12 decks
-
7
Stella Lee, Wild Card
12 decks
-
8
Orvar, the All-Form
11 decks
-
9
Lord of the Nazgûl
10 decks
-
10
Niv-Mizzet, Parun
10 decks
Card text
Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.