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Part of Commander Masters
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Legendary Creature — Merfolk Wizard
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Talrand, Sky Summoner
2%
Live Inclusion
Times Brought
1302
Decks Running
621
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=248
0%
T1
4%
T2
9%
T3
18%
T4
18%
T5
41%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
32%
(44 / 248 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
1305 brought · 560 playersBrought to game
1305
Ever drawn
346
Reached battlefield
210
Still on board at game end
107
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 35% of the time (n=196) , vs 23% when it never left the library (n=827).
When players drew this card but left it in hand, they won 29% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval +4.9pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
382 instances2.6%
Library
28.0%
Battlefield
33.8%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
35 decks
-
2
Stella Lee, Wild Card
24 decks
-
3
Massimo, the Magician
21 decks
-
4
Quandrix, the Proof
21 decks
-
5
Magnus the Red
20 decks
-
6
Baral, Chief of Compliance
18 decks
-
7
Lord of the Nazgûl
17 decks
-
8
Niv-Mizzet, Parun
16 decks
-
9
Veyran, Voice of Duality
16 decks
-
10
Vivi Ornitier
16 decks
Card text
Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.