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Talrand, Sky Summoner card art
Live Play Data

Talrand, Sky Summoner

{2} {U} {U} · Legendary Creature — Merfolk Wizard · Outlaws of Thunder Junction Commander (OTC)
2%
Live Inclusion
Times Brought
1017
Decks Running
494
Median Cast Turn
6.0
Drawn → Played
62%
Format

First-cast turn

n=200
1%
T1
5%
T2
8%
T3
18%
T4
18%
T5
44%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 30% (35 / 200 cast on T4) Cast same turn as drawn 35%

The "good card" funnel

1020 brought · 447 players
Brought to game
1020
Ever drawn
278
Reached battlefield
173
Still on board at game end
85

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.9pp

Players who cast this card win 35% of the time (n=161) , vs 22% when it never left the library (n=643).

When players drew this card but left it in hand, they won 29% (n=89).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.6pp; 95% confidence interval +5.9pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

300 instances
3.0%
Library
28.3%
Battlefield
35.0%
Graveyard
7.7%
Exile

Commanders that played this card

in tracked games
Card text
Talrand, Sky Summoner card

Talrand, Sky Summoner

{2} {U} {U}
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.